Now as you can see in the title, this is an entry about Big Bang Deck profile. So just let's get started now.
First up, the Grade 3's. Big Bang Knuckle Buster. Now this is a very interesting card. By just one counterblast and putting 1 "Big Bang Knuckle" card into your soul, this unit will get +5k and can attack 4 units at once! It's good for the grade 2's that we will talk about later. And with the skill, we can skip the Crossride by putting Big Bang Knuckle Dragon into the soul.
Next is Big Bang Knuckle Dragon. This unit is the first form of "Big Bang Knuckle", and also a unit with multiple hitting skill. By paying 2 especial counterblast, this unit will get +5k power and also get "Vermillion" skill, which attack all your opponent units in the front row in one attack.
The second skill is when this unit attack a vanguard, by paying one soul blast, this unit can get +3k power. And so with the Legion skill, this unit can be a 28k beater in one attack. Making a 11k base vanguard to guard at least 20k shield for just a one pass. And the second skill is also good to set up another Legion especially for Big Bang Knuckle Buster if you Legion with this unit first. But, this unit will mostly be the second unit and also be the cost for Knuckle Buster skill.
And now the Grade 2's. This deck uses 12 grade two
Now the second skill. I call this a greedy version of Miranda's second skill. When your vanguard with "Big Bang Knuckle" in it's name attack hits, this unit will get +3k power. Now we know this card has a lot of potential since with Big Bang Knuckle Buster, you will get at least +9k if your opponent protect their vanguard and ignore their rear guards. And with 4 units being hit, this card will get +12k which will make this card a great 23k beater unboosted and without any trigger.
Now to the grade 1. I run 13 grade one in this deck
For the Grade zero, I will only talk about 2 cards
And then one trigger that interest me, War Drum Brawler, Haoka. I have seen that Narukami strangely have so little amount of trigger with skills. But when this card comes, I think it's pretty decent to fill the Drop Zone for Legion and also to retire extra backrow with no counterblast. It's also a good replacement for Fighting Dracokid. But, It's best to attack by RG>VG>RG again because of the Stand Trigger. But if you managed to get the stand, you can stand a more powerful column of Grade 2 that attacked before.
Deck List:
Grade 0 (17):
1x Spark Kid Dragoon (SVG)
4x Malevolent Djinn (Crit)
2x Heaven Rising Brawler, Yohzen (Crit)
4x War Drum Brawler, Haoka (Stand)
2x Brawler, Tokohson (Draw)
4x Brawler, Green Gem Carbuncle (Heal)
Grade 1 (13):
4x Tonfa Brawler, Arc
4x Wyvern Guard, Guld
3x Threatening Brawler, Kohmei
2x Rising Phoenix
Grade 2 (12):
4x Big Bang Slash Buster
4x Big Bang Slash Dragon
4x Military Brawler, Lisei
Grade 3 (8):
4x Big Bang Knuckle Buster
4x Big Bang Knuckle Dragon