Jumat, 27 Februari 2015

Cardfight Vanguard: Big Bang Narukami Deck Profile

Hi folks, now we meet again and we'll be talking about Cardfight Vanguard. The main reason of the creation of this Blog.

Now as you can see in the title, this is an entry about Big Bang Deck profile. So just let's get started now.

First up, the Grade 3's. Big Bang Knuckle Buster. Now this is a very interesting card. By just one counterblast and putting 1 "Big Bang Knuckle" card into your soul, this unit will get +5k and can attack 4 units at once! It's good for the grade 2's that we will talk about later. And with the skill, we can skip the Crossride by putting Big Bang Knuckle Dragon into the soul.







Next is Big Bang Knuckle Dragon. This unit is the first form of "Big Bang Knuckle", and also a unit with multiple hitting skill. By paying 2 especial counterblast, this unit will get +5k power and also get "Vermillion" skill, which attack all your opponent units in the front row in one attack.

The second skill is when this unit attack a vanguard, by paying one soul blast, this unit can get +3k power. And so with the Legion skill, this unit can be a 28k beater in one attack. Making a 11k base vanguard to guard at least 20k shield for just a one pass. And the second skill is also good to set up another Legion especially for Big Bang Knuckle Buster if you Legion with this unit first. But, this unit will mostly be the second unit and also be the cost for Knuckle Buster skill.

And now the Grade 2's. This deck uses 12 grade two

The first is Big Bang Slash Buster, the mate of Big Bang Knuckle Buster. The first skill is the same with Regulation Aglovale of the Gold Paladin's Liberator and Miranda of the Royal Paladin's Jewel Knight . By having a "Big Bang Knuckle" unit as your vanguard when this unit attacks, this unit will get +2k power. A good power up especially when facing a 11k vanguard.

Now the second skill. I call this a greedy version of Miranda's second skill. When your vanguard with "Big Bang Knuckle" in it's name attack hits, this unit will get +3k power. Now we know this card has a lot of potential since with Big Bang Knuckle Buster, you will get at least +9k if your opponent protect their vanguard and ignore their rear guards. And with 4 units being hit, this card will get +12k which will make this card a great 23k beater unboosted and without any trigger.

Secondly, the first form of "Big Bang Slash", the Big Bang Slash Dragon. At first glance, I thought this was just another 12k beater like Wild Fist Dragon from the Trial Deck, but after re-seeing it, I realized that this card's skill is different. When your vanguard with Brawler in it's name attack hits, this unit will get +3k power. Now as you can see, it doesn't need a "Big Bang Knucle" vanguard and isn't as restricted as Slash Buster, but I still think Slash Buster is better just because of the constant 11k power with "Big Bang Knuckle" vanguard.




Now the last but not least. It is Military Brawler, Lisei. This unit's skill goes almost the same as the Slash Dragon and Buster. But, this unit only need opponent's cards to enter the drop zone and need your vanguard to be Legioned. But this card is still fine and a little bit better than Slash Dragon because of the drop zone entering card, not hitting targets. And this card doesn't need retire at all. Just enter drop zone.






Now to the grade 1. I run 13 grade one in this deck

The first is the Sentinels. Even though this is a Legion deck, I don't run QW's, because of deck-out problem. So i put 4 Perfect Guards in this deck. And for that, I choose the original Guld and not the Eradicator one because for me, the art is better.








The second card, Tonfa Brawler, Arc. I don't have much to say about this unit. Just the same skill as Lisei. And this unit can go pretty well by boosting the REARGUARDS. Because the need of attacking with your VG first so your RG's can get an enormous amount of power increasement.








Last two are Threatening Brawler, Kohmei and Rising Phoenix. These two cards are some of the best cards to set up legion (Best in grade 3 with rising phoenix) and also get new cards from the deck. It's best used early game because Kohmei want the opponent to not have any RG's in the front row and Rising Phoenix can SoulBlast two by the time you ride to grade 3 because you already have at least 2 cards in your soul.




For the Grade zero, I will only talk about 2 cards

For the sarting vanguard I don't use Fighting Dracokid because it needs one counterblast to just retire one. So, I use Spark Kid Dragoon instead to search for either Knuckle Buster or Dragon.

And then one trigger that interest me, War Drum Brawler, Haoka. I have seen that Narukami strangely have so little amount of trigger with skills. But when this card comes, I think it's pretty decent to fill the Drop Zone for Legion and also to retire extra backrow with no counterblast. It's also a good replacement for Fighting Dracokid. But, It's best to attack by RG>VG>RG again because of the Stand Trigger. But if you managed to get the stand, you can stand a more powerful column of Grade 2 that attacked before.







Deck List:

Grade 0 (17):
1x Spark Kid Dragoon (SVG)
4x Malevolent Djinn (Crit)
2x Heaven Rising Brawler, Yohzen (Crit)
4x War Drum Brawler, Haoka (Stand)
2x Brawler, Tokohson (Draw)
4x Brawler, Green Gem Carbuncle (Heal) 

Grade 1 (13):
4x Tonfa Brawler, Arc
4x Wyvern Guard, Guld
3x Threatening Brawler, Kohmei
2x Rising Phoenix

Grade 2 (12):
4x Big Bang Slash Buster
4x Big Bang Slash Dragon
4x Military Brawler, Lisei

Grade 3 (8):
4x Big Bang Knuckle Buster
4x Big Bang Knuckle Dragon

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